ITEM DIFFICULTY ADJUSTMENT STUDY: GRE VERBAL DISCRETES
نویسندگان
چکیده
منابع مشابه
[A study of psychologically optimal level of item difficulty].
For the purpose of selecting items in a test, this study presented a viewpoint of psychologically optimal difficulty level, as well as measurement efficiency, of items. A paper-and-pencil test (P & P) composed of hard, moderate and easy subtests was administered to 298 students at a university. A computerized adaptive test (CAT) was also administered to 79 students. The items of both tests were...
متن کاملRepeated retrieval practice and item difficulty: does criterion learning eliminate item difficulty effects?
A wealth of previous research has established that retrieval practice promotes memory, particularly when retrieval is successful. Although successful retrieval promotes memory, it remains unclear whether successful retrieval promotes memory equally well for items of varying difficulty. Will easy items still outperform difficult items on a final test if all items have been correctly recalled equ...
متن کاملPlayer Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces of gameplay. An important ingredient of video games is to challenge players by providing them with tasks of appropriate and increasing difficulty. How this difficulty should be chosen and increase over time strongly d...
متن کاملAI for Dynamic Difficulty Adjustment in Games
Video Games are boring when they are too easy and frustrating when they are too hard. While most singleplayer games allow players to adjust basic difficulty (easy, medium, hard, insane), their overall level of challenge is often static in the face of individual player input. This lack of flexibility can lead to mismatches between player ability and overall game difficulty. In this paper, we exp...
متن کاملDynamic difficulty adjustment on MOBA games
This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the players entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy, more challenges and consequently more frustration. Due to these characteristics, the use of a mechanism that performs the difficulty balance dynamically seems...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: ETS Research Report Series
سال: 1992
ISSN: 2330-8516
DOI: 10.1002/j.2333-8504.1992.tb01510.x